Studio Manifesto
We are here to serve the gamer with awesome games.
No fun,
no game
A gamer can expect a fun game, if a game is not fun, the gamer provides feedback to us to make it fun. If we fail to make a game fun, the gamer can be reimbursed.
Full price,
full game
A gamer can expect a full game when they pay the purchase price. The gamer wonโt face hidden costs or a pay-wall to enjoy the full experience of the game.
Irresponsible studio,
no studio
A gamer can expect the studio to be responsible for the game and its content. The gamer can always challenge the studio on taking responsibility for the game.
Gamedev Sneak Peaks
Below you will find some visual sneak peaks about the current game development.
Weapon models (Blender)
The weapons above are one handed weapons, and their first draft for the game. From top to bottom; one-handed iron sword, iron mace, and iron battle axe.
Prototype map (UE5)
The map will be used for the first prototype. The prototype will be used for inhouse testing and further feature development, testing and balancing.
Landscape material (UE5)
The material takes height, angles and biomes into consideration while automatically painting the landscape. The mountain ranges are an example but can be similar to the end product.
About
How did we get here?
Our Amazing Team
Look at all those beautiful little faces!
Tim Vink
Team lead
Coen Groot Obbink
Game Designer & Lore Master
Max Follender-Grossfeld
Marketing & Community Manager
Dennis Bikker
UX Design & Level Design
Thomas van Tilburg
Art Director
Sam Groot Obbink
Back-end developer &
Infrastructure engineer
Floris van Hagen
Development
Indigo van Hoof
Development
Donny Rozendal
Development
Patrick Burger
Development
Silvio Nannings
Concept Art
You?…
We are hiring!
Contact
Get in touch with us!
For questions or inquiries, please contact us through our Discord!